Homefront: The Revolution is a new up-and-coming first person shooter game, that’s seems to have all of the features FPS players are calling out for.

At EGX 2015, I and a few other TechFly editors were given the opportunity to test out a few games, one of which being the promising new game, Homefront: The Revolution.

Back in 2011, I played quite a lot of Homefront, as it was a faster paced, quality FPS game, which at the time, was the popular genre.

It offered a variation from games such as Call of Duty and Battlefield 3, which at the time were the two heavy weights of the market. Homefront was successful due to the exceptional graphics, which completely out-class other FPS games, and also its excellent logic, and physics.

Still to this day, lots of people are upset with Treyarch, and the servers they provide, as there are often some rage-inducing hit boxes, and questionable decisions, to say the least. Whereas Homefront wasn’t the perfect game, but it did fix some of the things that fans were getting angry about in alternative titles.

This made Homefront the popular game that it was, however, can this new game also become a well-known title?

[divider]Gameplay & Story[/divider]

The story line of the campaign is a quite cliché idea, as it is set in a post-apocalyptic America, after a nuclear invasion by Korea, way in the future. This is an idea that is cropping up more and more in games recently, but no game has truly nailed the idea yet, and I think that this game could easily do it.

The user will play as a highly ranked soldier, in a resistance formed to take back America from the Korean Dictators. The mass majority of the campaign is set in the American city of Philadelphia.

The game is set Years off into the future, as from the small demo I played the Korean soldiers were wearing an almost storm-trooper like outfit, that made them look like robots. I think that these could be a form of “Exo-Skeleton” that is worn by the superior Korean Army. Giving the player this suit could result in an extremely invigorating level, however, there is no confirmation on this yet, and no real solid evidence to back up my assumption, it is just my opinion, as it has been done in the very successful campaign of Call of Duty: Advanced Warfare.

Homefront-The-Revolution-screenshot-3

The first thing you will notice about this game, is the fact that it is set in an open world format. This means that the player can freely roam around the map, and not have to constantly be in a mission, which can be a nice feature to have, to relax a little bit after an intense mission. This is following in the footsteps of very popular games, such as Saints Row, GTA V, Far Cry and Metal Gears Solid 5. I think that Dambuster Studios had a look at other popular games on the market, and have noticed that no other company has really nailed an open world FPS game yet, and I think that they are gunning for Homefront to be the answer to this call.

Another thing I must say about this game is that it looks absolutely stunning. The developers have chosen very wisely when it comes to game engines in my opinion, opting with the newly refurbished CryEngine. It supports spectacular views and can easily support high frame rates, even whilst loading in high definition areas, particularly in the city in the game.

However, having said this, the game was a tiny bit glitchy in certain aspects. The main aspect was when trying to save progress at check points, and load in new information from the next mission. This may have been due to the platform we were playing the game on, an Xbox One, which only packs 8 GB of RAM, and I’m sure that custom PCs with more than this can easily negate this problem. However, this game isn’t set to be released until 2016, so I think that given enough time the developers can easily sort out this problem.

Another downside, is that I’m not sure if it was just the level we were given, but the maps seemed very dark, and in some cases, it was hard to make out the end of walls and the start of floors, however it wasn’t enough to put me off the game itself, as the game felt very good, and I feel it would provide enough challenge for the gamer to be immersed in the experience.

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[divider]Multiplayer[/divider]

The multiplayer mode is what made Homefront famous. This time around nothing has changed. Once again the multiplayer seems like it is going to be the highlight of the game.

Homefront offers a unique style of multiplayer, with huge servers, of 32+ players on each team. This creates a slower, larger map game, much like classic Battlefield games, which sets it apart from other FPS games on the market, of which tend to be less tactically oriented, and more spraying and praying.

Unlike what some people may think, this doesn’t create an absolute mess when playing, but instead develops a slower paced game, oriented more so to the strategy based gamers, than typical FPS players, but it is a more than viable option for the average shoot ‘em up casual player. This will attract the best from both genres, and create a hopefully special game

[divider]Overall[/divider]

In summary, the new Homefront is a new, revamped version of the classic game that attracted thousands of gamers all around. It will offer a new experience that favours a more tactically minded gamer. I will defiantly be spending my money on this game, as it can offer a retreat from certain games such as Call of Duty among others, when they become too rage-inducing. However, it is a very strong competitor in the FPS market in its own right, and I highly anticipate the release of this game.

About The Author

Senior Editor

Covering everything from gaming to technology, with small editorials in between. Alex Tempest covers the intersect between now and the future in technology and how we will progress scientifically into the future.

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